Rise of the Alstalar

Chronicle 6: Trading Concerns

Word has gone out into the wilds! The strongest refuge in the wastes, the beacon of hope that is Ophen, is reaching out with the inviting hand of commerce. From the distant outpost in Never Nook, Ophen extends its influence even further into the untamed wilderness of Thron. So far only the Nightfangs have answered the call, and their only offer of trade was blows. But there is hope that others will follow, those dwellers in the bogs, fens, forests, and rocks, for whom trade might bring needed goods and ease the challenge of survival. You are Ophen’s chief negotiators; what will you manage to gain for Ophen, and what will you have to give up to get it?

Characters: Onth Hadar, Broff, Ulan Bator
Results: Success. Various negotiations were held, needs were discerned and met.
Results: It looks like Never Nook might become a trade centre after all!
Achievements: Boglin Rapport, Brokenshield Rapport, Riverkin Rapport, Brokenshield Monastery, Boglin Migration
Faction Gains: Ophen, Riverkin, Brokenshield, Boglins
XP: 265
Treasure: 225

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Chronicle 5: Nightfall in Never Nook

The nascent trading post at Never Nook is in danger! Nightfang raiders howl as dusk falls, and something… darker… prowls the moonlit ruins. Can you save the trading post and extend Ophen’s network of trade? Light a beacon of hope in the wilderness!

Characters: Onth Hadar, Broff, Ulan Bator
Results: A partial success. The trading post survives, but some of its people and supplies are lost to the Nightfang.
Results: The trading post some supplies and defenders, now it just needs customers…
Achievements: Trade! Uncommon items are now available.
Faction Gains: Ophen, Nightfang

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Chronicle 4: River's Edge

To the east down the Greymud River lies the ruined town that once had a name, but now folks just call it Never Nook. It’s a dangerous place, but there are people out that way, and making it easier to trade with them would make Ophen stronger, so Ophen is setting up a trading post there. It’s going well, been there almost one turn of the moons, but now it needs some supplies. Your job is to escort the barges down the river and see that the supplies get to Never Nook. Your crew is waiting…

Characters: Onth Hadar, Treedo, Ulan Bator, Skarulf Thar, Bobujo
Results: Success. The barge survives an attack by the Mudripper clan and reaches Never Nook.
Results: The trading post has supplies, now it just needs customers…
Achievements: None
Faction Gains: Ophen, Fight Pit, River Kin, Black Omen


A short history lesson

As the barge gently rocked its way down the placid waters of the Greymud, Ulan Bator’s trepidation began to ease. No longer consumed by a mortal fear of the water beneath, the efreet turned his attention to his companions, both old and new. The other members of his cohort were attempting to find common ground with the wary bargemen. Seeing the wisdom in this, he rose to his feet with renewed purpose and sought out the nearest man with whom he could bond. Perhaps he too could foster a rapprochement through some shared history.

The imperious orc bellowed, ‘You there, fat man! I have words for you.’ The startled sailor looked around startled by the address. Ulan Bator strode towards him and with a black hand on the shaking man’s shoulder directed his eyes to the shore as it slipped past. The efreet continued, ‘You doltish seamen may think that the pact between orcs and humans represents the first contact between our kin. But this is not so! Although far inland, Ophen yet has its own maritime history, tethered as it is to the sea by the Greymud. And this dark vein of wealth bore witness the first dealings between the humans of Ophen and Black Omen, for we orcs would prey upon barges such as this one.’ The efreet’s molten eyes grew more intense, ‘Indeed, in light of the historic smallness, insularity, and conservatism of maritime communities, I suspect that you followed your parents and grandparents onto the river.’ The man nodded with a blank expression. ‘As I thought! Our peoples share some common experiences then. No doubt your village’s fathers and forefathers would have been raided by orcish reavers.’ A pensive Ulan Bator ran a great hand over his onyx scalp, ‘Of course, those who fought back would have been killed immediately. But the cowards who cravenly surrendered would have been slowly burned alive as sacrifices to the orcish gods, so that their screams might offer them sustenance.’

‘You and I are not so different!’

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Chronicle 3: Murder!

Del’Ganas, one of the reclusive Zith mages, has been found dead, and the Alstalar’s preliminary investigation suggests that the mage was killed by a demon he was attempting to summon into the very heart of Ophen! The demon has not been found… What will your investigation uncover?

Characters: Onth Hadar, Treedo, Ulan Bator
Results: Uncertain. The official story is not the truth and someone has gotten away with murder.
Results: The Zith will lose control of their portal network, at least for the time being. The Alstalar are heroes once again.
Achievements: None
Faction Gains: Alstalar, Ophen

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Chronicle 2: What Lies Beneath

The Zith mages claim that a power is awakening beneath the wastes, at a place known to Ophenicates as Stoneshanks. Of old it was called the Warrior’s Shield. Two specialists from Ophen braved the growing storm, Nightfang scouts, and a party of hogboblin shamans to secure the site. Now it is time to discover what lies beneath.

Characters: Onth Hadar, Treedo, Ulan Bator
Results: Success. The depths have been explored, revealing an ancient node in a Zithin portal network.
Rewards: The Ophen Militia is a little more wary of the River Kin and their wiles.
Achievements: Portals
Faction Gains: Fight Pit, River Kin, Zith, Black Omen

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Chronicle 1: Ozymandias

Two days to the west of Ophen lies the Stoneshanks, remains of a shattered statue that stand tall in the desolate hills on the south side of the Greymud river. The place has been largely ignored because no one ever believed it was worth investigating. Until now.

The Daz’Dema of the Zith enclave in Ophen have informed the council that something — what it is they cannot (or will not) say — is awakening beneath those stony legs. Control of the site is imperative. And the Zithin wizards are not the only ones to have noted the disturbance of the Weave. Others are racing to secure the site. There is no question that the place must be claimed for Ophen, but most of the fighters of your town are otherwise engaged. Will your small crew be able to reach the statue in time? Will you be able to fend off the competitors until help arrives?

Characters: Treedo, Ulan Bator
Results: Success. The site is secured and the chambers below will be explored when reinforcements arrive.
Rewards: Flag of Defense, a magic item which will be available for groups to use.
Achievements: Nightfang Respite
Faction Gains: Ophen, Black Omen, RIver Kin

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We Shall Never Forget
Because Minions Matter Too

Serge, brave archer, slayer of splittusks, eaten by zombies

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Breach!
The Destral of Ophen is impregnable...

Bael’Thar’s, so far, incomplete recollection of his first day as a member of the esteemed Alstalar.

‘These swine had best hurry’, Bael’Thar of Black Omen muttered to himself. The ever-present acrid smoke of Ophen’s cheap candles filled the dim room. Pathetic recruits surrounded the impatient orc, as he endured his eternal wait in line. Next to him a small human, smelling of manure and wearing a peculiar head-dress, yammered on seemingly about nothing to no one. ‘How has this dump survived?’ Bael’Thar, about to berate the odd human, uncharacteristically hesitated. The little man seemed familiar to the burly warrior. ‘Bracken’. He recalled the warchief speaking with the weedy man and the stern admonition, ‘Do not harm him’. The orc brooded. Finally, the old man behind the book motioned for Bael’Thar to approach. With a few strokes of the old man’s quill, Bael’Thar was the newest member of the feared Alstalar. That was it. No blood rituals, no chants, no invocations. No drums even! He stared at the tiny yellow pin in his hand. ‘What is this?’, he growled.

Fixated on the dull pin in his heavy hand, Bael’Thar wandered away. Some old human gassed on about little of importance. In a flash Bael’Thar’s eyes narrowed and his concentration returned. Sounds of discord from outside. A single word, ‘Breach!’ The orc sprinted out the door his axe, Titan’s Wrath, already in hand. Mindful of the implacable warchief’s command, Bael’Thar rumbled, ‘Bracken, with me! Today is for blood and fire!’ The orc’s thundering roar scattered the timid humans, who fled his inexorable stride.

The panicked words were true. The demons had somehow breached the Destral and were pouring through. An Earthen Bellower of monstrous size led the way, surrounded by a swarm of bloodflies. Lurking in the back a Splintusk Crusher, howled and snorted with an unearthly fury. The air filled with the stench of fear as the terrified Ophenians tried to flee from the demonic doom.

But Ophen was not a helpless babe in the woods; it had its defenders. A solitary woman stood firm before the demon-spawn, resolute in her duty to protect the citizens of Ophen. And a lone, grim archer of uncanny aim calmly and ruthlessly pierced the bloated bloodflies, each with a single unerring arrow. Cleverly he withheld his deadly shafts until the vermin were isolated, lest their death throes spatter the desperate defenders of Ophen with their lethal acid, even timing a strike so that the brutish Bellower should suffer the burns of the acid.

Bael’Thar arrived late to the battle. Already the corrupted beasts were hungrily moving towards the helpless commoners, spurred on by their Splintusk master.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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